#ifndef APPLICATION_H_
#define APPLICATION_H_

#include "Header.h"

class Application
{
private:
	static Application* application;

public:
	Application();
	virtual ~Application();
	/*
	static Application* GetApplication();

	virtual void Init(const PCHAR resPath);
	virtual void Render();
	virtual void Update();
	virtual void Destroy();

	virtual void SetState(GameState* state, bool isDestroy = true, bool isResetState = true);*/
};

#endif
